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Contaminated - Battlefield 6

I had the opportunity to work on Contaminated in the last couple of months to finalize the level together with the amazing team at DICE and APAC. My responsibility on this map was focused mainly on Level Art, bringing design blockouts to life through Prop dressing, decal & terrain work but also polishing areas here and there. Big thanks to the APAC and DICE team for being such great and humble collaborators, I had a great time working on this one.

Art Direction: George Bordeanu

Lead Environment Art:
Tina Chen
Jason Su
Frank Xu
Rod Zhou

Environment Art:
Lucas Andersson Lundvik (Me)
Johann Lutze
Loic Petrier
Ivan Lorenzo
Lingbo Wang
Mark Zhou
Lynn Yan

Concept Art:
Dexter Liang

Lighting Art:
Laura Chan
Glen Wong
Ao Cheng

Technical Art:
Wenqi Guo
Chen Qi
Jill Shen

VFX:
Mustafa Alobaidi
Emilie Delsescaux
Eli Lv

Level Design:
Ian Walker
Luka Grepl-Malmgren
Ricky Zhang
Kairo Wang

Producer:
Newton Liu
Claire Bromley

Development Manager:
Sofie Bengtson
Shin Wang

Development Director: Daci Huang