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Ancient Cave Temple | Unreal Engine 5

This project was 4 weeks in making, all assets are entirely made by me apart for the statues. The big one is a photogrammetry piece by 3Dystopia on Sketchfab, and the smaller ones are a Megascans asset. I used them as basemeshes to then sculpt cracks and wear on them in Zbrush(see images below). Its been very enjoyable, and I think I successfully created the vision I had in the planning phase. Retrospectively I do wish that I picked a different type of environment. 4 weeks turned out to be more time than I initially thought, and had I picked something less design and concept heavy I think I could have squeezed more out of the timeframe.

Made in Unreal Engine, color graded using ACES In After Effects.

Audio On For Optimal Experience

WIP