This environment is the result of a 4 week project in Unreal. Together with fellow artists Ellinor Levin and Theodor Fransson. My role in the project was to block out the layout and composition of the scene, building and directing the scene in unreal, doing postprocessing, creating materials and making the lighting, aswell as modelling the buildings, trees, and some other props throughout the scene. I learned a lot during the project, and I made lots of valuable mistakes that I will bring with me to future art projects. Im quite happy with the result, and Im excited to get started learning and creating more awesome things soon!
Special thanks to my teacher Martin Henriksson for guiding us throughout the process, and to level and concept artist Zhong Zhou for the amazing concept art "Tribes of Wakro" that took a big part in our inspiration and direction for the scene.
Tribesman Character: made by franckross on Sketchfab
Drone/Camera Track